SPLINE ALPHA II: Major feature updates

July 29, 2021

This update introduces significant new features in Spline Alpha II, including material assets and improved modeling tools.

Changes

  • SPLINE ALPHA II

  • Introducing Spline Web Version (app.spline.design).

  • New Feature: Material Assets. Ability to create reusable material components and assign them to objects.

  • New Material Layer: Displacement. Distort the geometry using a Map (texture) or a 3D Noise shader.

  • New Material Layer: Matcaps. Use a texture to simulate lighting.

  • Improved Noise Layer: Now it uses a 3D Noise shader to avoid surface seams (Simplex, Simplex Fractal, Perlin, Ashima).

  • New Feature: 3D modelling Tools (Preview). Create Subdivision Surfaces (Extrude, Insets Loops, and more!).

  • New Feature: Vector Round Corners. Easily control the roundness of corners.

  • New Feature: Vector Bevels. Control the roundness of the 3D extrusions.

  • New Feature: Frame Mode, control and resize the frame size easily.

  • New Feature: Dropdown selector for common device sizes from the Frame panel.

  • New Exporting Option: Control camera orbit limits.

  • New Exporting Option: Turntable (auto animate camera).

  • You can now export as .spline from the Publish & Share panel.

  • New UI Redesign for File and Account Views.

  • Better SVG support and compatibility with Vector mode.

  • Improved Sharing Window to enable multiple emails with a comma.

  • Optimized Exports (2 to 4x smaller on big scenes).

  • Lots of fixes/improvements.

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